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The six combat classes

Every squad is built from six classes. Here is what each one brings to the fight.

Assault: frontline rifleman. The backbone of every push, fast, flexible and first through the door. Loadout: AR-7 carbine, frag grenades, breaching charge.

Powerbroker: battlefield economy and control. Controls supply lines and buys the squad an edge before the shooting starts. Loadout: Tier 2 Factory, Tier 1 Fuel Depot, Tier 2 Resource Transports.

Heavy Assault: close-quarters breacher. Holds chokepoints, soaks up damage and clears rooms up close. Loadout: M90 light machine gun, grenades, RPG.

Logi: logistics, recon and resupply. Keeps the squad supplied, spots targets and brings everyone back into the fight. Loadout: recon quadcopter, EMP charge, compact SMG.

Sniper: long-range precision. Controls sightlines and removes high-value targets from a distance. Loadout: DMR-12 rifle, tripwire mine, spotting scope.

Commander: squad command and call-ins. Directs the squad, marks objectives and calls in support when it counts. Loadout: trauma kit, revive injector, smoke grenades.

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